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Outpost 2: Divided Destiny
Outpost 2 - Front Cover
Developer(s) Dynamix
Publisher(s) Sierra On-Line
Director(s) Patrick Cook
Producer(s) Kate Kloos
Designer(s) L. Allen McPheeters, Patrick Cook
Lead Programmer(s) Dan Duncalf
Lead Artist(s) Mike Jahnke, Shawn Sharp
Composer(s) Charles Barth
Platform(s) Windows
Release(s) August 25, 1997
Genre(s) Strategy
Mode(s) Single-player

Outpost 2: Divided Destiny is a real-time strategy computer game developed by Dynamix, and it was released by Sierra On-Line in August 25, 1997. A sequel to Outpost, it reuses and refines some of the concepts from the original game. However, there is no direct continuity between the storylines or the gameplay.

Outpost 2 can be purchased at Good Old Games.

Story[]

Years has passed since Earth, now known as New Terra, was hit by the massive asteroid Vulcan's Hammer. All that remains of mankind is the handful of humans made up of engineers and scientists who established the colony of Eden. Ravaged by a terra-forming microbe and with barely enough resources, the planet is a cold, dry, and nearly airless. In order to survive, the remaining humans now fight among themselves to take control of the colony's direction. To save humanity, choose one of two colonies (Eden or the Plymouth) to complete twenty-four challenging missions.

Gameplay[]

Outpost 2 is a mission-based colony-building real-time strategy game that allows players to find many paths through active day and night environments. This includes volcanoes, natural disasters, meteor showers and vortexes. The main objective is to build a spaceship and escape from the planet. The game includes multiplayer combat with over 2,000 types of terrain, 140 different vehicles and buildings, and the ability to choose open-ended play or defined missions.

Credits[]

  • Director: Patrick Cook
  • Designers: L. Allen McPheeters, Patrick Cook
  • Lead Programming: Dan Duncalf
  • Programming: Brian Apgar, David Sandgathe, Dan White
  • Additional Programming Support: Glenn Wallace
  • Art Directors: Mike Jahnke, Shawn Sharp
  • Production Artists: James Anderson, Douglas Brashear, Thomas Burton, David Downing, Andrew Holder, Jared Keller, Ti-Ning Kwa, Neal Skorpen, Robert Smith, Russ Stoner, Weston Tracy, K. Maren Wyatt
  • 3-D Artists: Derrick Carlin, Gerald Harrison
  • Additional 3-D Artwork: Peter Lewis, Cyrus Kanga
  • Art Coordination: Jay Dee Alley, Doug Kelly
  • Multimedia Support: Kate Alley, David Aughenbaugh, James Carey
  • Quality Assurance Manager: David Steele
  • Lead Playtester: Andrew Binder
  • Assistant Lead QA Analyst: Trish Bayless
  • Playtesters: John W. Alden, Aaron Anderson, Trish Bayless, Erica Erkkila, Sage Freeman, Jerome Kluth, Justin J. Hardy, Eric Lanz, Darion Lowenstein, Joseph McGuire, Robert Quattrone Jr., Joseph Rush, Jesse Russell, Connor Salisbury, Will Shaver, Solomon Sliwinski, Kenny Smith, Jackson T. Snellings, Matthew Vincent, John Wolf, Donna Whittaker
  • QA Media Technicians: Trevor Lanz, Sage Freeman
  • QA Technician: John Wolf
  • Sound Effects: LOUDMOUTH Inc.
  • Music: Charles Barth
  • Savant Computer Voice: Kathy Cullis
  • Online Documentation: L. Allen McPheeters
  • Producer: Kate Kloos
  • Online and Print Manual: L. Allen McPheeters
  • Online and Print Manual Layout: Michael Stearns
  • Online and Print Manual Editing: Lynne Ertie
  • Background Story Author: J. Steven York

Reception[]

Outpost 2: Divided Destiny was reviewed by and Pete Hines at The Adrenaline Vault on September 14, 1997, giving it 3 1/2 stars out of 5. Hines was interested in the game for not relying on combat-heavy missions to provide challenge, and improving the premise from the first game. He wrote, "It allows for structured play through the campaigns, but also allows for the unpredictable challenge of putting together a colony that can survive on this nasty little planet. In general, this game will appeal to those who appreciate strategy without constant combat like in C&C. The multi-player aspect will provide some good replayability and the ability to find another opponent through SIGS will enable gamers to find worthy opponents quickly and easily. If you think you might be interested, give the demo a try."[1] Gamespot's Scott Krol scored Outpost 2 50% on September 29, criticizing it for its slow gameplay, seemingly AI poor, morale points not playing much of a role in terms of achieving victory, and typical scenarios that mostly evolve around recruiting, building and researching for a certain amount while trying to keep the colonist alive.[2]

Outpost 2 was rated by Martin E. Cirulis of Computer Gaming World on December 1997, giving the game 3 1/2 stars out of 5. Cirulis wrote, "OUTPOST 2 is an excellent attempt to resurrect this franchise, but once again it seems that limited vision has damaged another promising Sierra product. There was enough depth in the premise and enough room in the design to create an epic wargame experience, one that could have left even the classic COMMAND & CONQUER in the dust...but instead, it seems we have to settle for simply a good, but short, game."[3]

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